What if the only way out of an unfinished game... was to finish it yourself?

It's 3:41 AM. Six weeks of relentless crunch. The deadline is Friday. At his desk, Chris—a solo indie developer—is pushing his limits to ship the game of his dreams. But his body gives out, and he collapses before he can finish the build.

Left behind in the code is Pixel. With no developer left to guide him, Pixel takes hold of the editor's cursor.

//TODO: Save the Dev is an emotional, fourth-wall-breaking meta puzzle-platformer where you don't just play the level—you build, edit, and debug it in real time to reach the developer's desktop and call for help.

REWRITE THE RULES OF THE GAME

Classic platforming won't save you here—the game isn't finished! When you hit a dead end, a missing bridge, or a wall of spikes, reach into the engine's development tools:

• MOVE: Pick up tiles, platforms, and obstacles with direct touch and place them where you need them.

• ROTATE: Turn springs and hazards to launch Pixel across impossible gaps.

• LAYERS: Shift hidden elements between the background and foreground.

• INSPECTOR: Tweak object physics on the fly—turn static floors into high-bounce trampolines or disable gravity.

• DEV CONSOLE: Execute live commands like 'spawn box', 'freeze', and 'gravity off' to rewrite reality.

SMART PLANNING (BULLET-TIME)

Need a second to think? Activate Planning Mode or grab any tile to slow time down to 25%. Analyze complex puzzle rooms, survey hazards, and place your platforms with surgical precision before jumping back into the action.

DEFEAT THE MONSTERS OF GAME DEVELOPMENT

Confront 5 unique boss encounters that personify every developer's worst nightmares:

• The Placeholder: The raw, untextured greybox boss who overstayed his welcome.

• The Chimera: A mismatched abomination stitched together from four conflicting asset store packs.

• The Bug: A teleporting glitch that refuses to be reproduced.

• The Loading Bar: A high-tension race against time and progress bars.

• The Deadline: The ultimate, merciless countdown where survival is the only objective.

KEY FEATURES

• 5 Worlds & 50 Stages: Journey through Prototype, Asset Store, Debugging, UI Menus, and the Final Build.

• 45 Collectible Sketches: Discover Chris's lost concept art and personal notes scattered across the code.

• Escape to the Desktop: Break through the game window, manipulate desktop files, and uncover the full story.

• Built for Touch: Intuitive drag-and-drop mechanics, seamless touch controls, and tactile haptic feedback.

• A Heartfelt Indie Story: A poignant tribute to game creators that raises awareness about burnout, crunch culture, and cardiovascular health.

Can you debug the world, break out of the engine, and save your creator before time runs out?

Purchase

Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

UnfinishedGame-1.0.7-windows.zip 78 MB

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